My
great concern is not whether you have failed, but whether you are content with
your failure.
Abraham
Lincoln
Once
again, I’m going to be controversial.
(Significant
Other rolls eyes and heads off for the television mumbling something about
having seem this film before.)
I’m also
going to step out of Second Life (SL) and blog about Real Life (RL) right at
the point where both worlds meet.
Why am I
doing this? (Drum roll please!)
I’m doing
this because of the latest “thing” to come along in an effort to salvage SL
while being a nifty piece of technology only picks the pockets of its potential
users.
Here’s my
beef…
Recently, with
much hype and fanfare, a company called OnLive
introduced a new product by the name of SL Go. SL Go is an app designed for Android devices
such as tablets to provide a true 3D experience in SL for residents.
So far, so
good. The lack of a true mobile device
for SL has been a long time gripe
of mine and others. What
I have a problem with is the pricing and the paltry free trial offer. Obviously, OnLive hasn’t been paying
attention to recent industry trends.
Let’s
start in reverse order.
The free
trial period is twenty minutes. So after
downloading the free app from the Android store, a user has only a short period
of time to determine if they want to sink any money into this.
How
expensive can this be?
Fasten
your seat belts folks, it’s going to be a bumpy ride!
One hour
costs $3 US. Three hours costs $8
US. Ten hours costs $25 US.
Whom are
they kidding?
How many
people can afford or will pay these prices?
The
limited trial only adds insult to injury.
Ever try to do something in twenty minutes in SL?
When many
highly successful app’s like Evernote and
Hootsuite not
to mention SL itself use a free and premium versions pricing model to attract
subscribers and then offer additional services for a fee, a reasonable fee mind
you, what was OnLive thinking?
My guess
is that they were running low on venture capital and needed to bring in cash
flow. I get that but this isn’t how I
would have gone about it.
The really
sad thing here is that the app appears to be a neat piece of technology.
Three SL
bloggers whom I have a lot of respect for and trust their opinions were beta
testers of SL Go and wrote reviews.
There were Frau Jo Yardley, Wagner
James Au, and Daniel
Voyager. (Please don’t
think poorly of them just because I think highly of them. They’re very influential in the
community. Au literally wrote the book on
SL.)
Additionally,
there’s competition. Maybe not as technically
appealing as is SL Go but it’s something.
The two competitors are Pocket
Metaverse Pro and Lumiya. I’ve experimented with both. I used the former on an iPhone and it saved
my bacon once when I had a problem with my laptop. The latter I used on an Android tablet and is
probably the closest of the two to the SL Go experience. Neither is great but they’re affordable and
in a pinch they’ll keep you connected inworld.
For
someone who’s looking to use this app it’s going to come down to
economics. If you have the money to
throw around then go for it. If you’re
like me and you’re careful about what you spend inworld (Or, your Significant
Other monitors your spend and return on investment.) I recommend sticking with your desktop/laptop
or using one of the tools I mentioned above.
One of the
beta testers acknowledged the cost issue but said the pricing model was beta
too and could be changed. I’m afraid my
colleague is a little naïve. I’ve been
around the block long enough to know that when a new product launches with a
pricing scheme that’s it. Too many
business cases have too many spreadsheets showing all the money everyone will
make. If anything these prices are the
floor not the ceiling.
Interestingly,
when I recently ran a story on
suggestions for improvements in SL to be given to the new CEO of Linden Lab, Ebbe
Altberg, my respondents didn’t even mention mobility!
I’ve had
my say! If anyone does use SL Go, I’d
really appreciate hearing about whether the functionality is worth the price. And
if OnLive ever decides to have a more reasonable trial period I’d be happy to
check it out.
Now, if
anyone would like to see me get excited about new technology for SL and virtual
reality then let’s keep an eye on Oculus
Rift. It’s a 3D immersive headset for virtual
worlds like SL and this could be the killer app for virtual worlds. This is innovation. Still a ways to go here but definitely
something I’d consider spending some money on.
More to come!
As always, I’m grateful to
all inworld for their kindness and time in stopping to talk with a stranger who
was passing through their lives.
I welcome feedback from
readers, please either comment on my blog or
e-mail me at webspelunker@gmail.com
.
If you would like to read about my other adventures in Second Life please click here.
If you would like to read about my other adventures in Second Life please click here.
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