The reasonable man adapts himself to the world;
the unreasonable one persists in trying to adapt the world to himself.
Therefore, all progress depends on the unreasonable man.
George
Bernard Shaw
A few months ago, I blogged
about where Second Life (SL) and the challenges facing it. My list included:
· LL is not making investments in its technology and infrastructure to permit a scalable solution
· New SL
products don’t really cut it (I’ve been to Realms and am underwhelmed. I haven’t been to Wilderness yet but
first reports say I’m not missing much.)
· RL
technology is changing (e.g., iPhones and iPads) but SL is still trapped in
desktops and laptops. (Now,
there’s a slogan for a mass movement, “Free SL!”)
As I wrap up this year, I want to
talk about this a little more and its implications for the New Year.
Are we any better off in SL today than we were a year
ago? Where are the new products for SL from Linden Lab (LL)? OK, there’s mesh but that
seems be causing some performance problems.
What prospects are there for new products? The next Big Idea? Or for that matter what’s LL’s strategic
direction?
I know a little about strategic directions (OK, very
little, but more than I do about working on my own makeover – that’ll be a
future story.) What are SL’s business drivers?
What’re the baseline and the metrics to measure performance? And I’m not talking about the sim rentals
that LL churns out.
How about we move onto the three stables of any good business
strategy, people, process, and technology?
Let’s start with people?
Anyone seen a Linden lately? The ones
that are around, how much would you like to bet most of them just do
maintenance and not development? (With
sim rentals down, there may not be much cash left for that soon.) Then there’s process. Er, maybe someone could help me with this
one. I’m not familiar with any LL
business processes for growing the business.
Finally, there’s our old friend, technology. And I do mean old. SL is running on an infrastructure that’s almost
as old as Y2K. (You remember Y2K, it
came just after disco died.) Anyone heard of any new SL innovations
lately? Yes, there’s the already mentioned
mesh but I’m not sure that fixes the root cause problem.
(I’d love to hear from anyone with a contrarian opinion.)
So, I ask the question again, whither SL? I’m still not sure. But, next year, I’ll be starting a new series
entitled Shoemakers’ Children in my
blog. I’m going to take indepth looks at
some of the challenges facing SL today and see what solutions, if any, are out
there. I also plan to try and meet some
Lindens either inworld or out and see if I can have a dialogue with them. Let’s hear what they have to say.
As always, I’m grateful to
all for their kindness and time in stopping to talk with a stranger who was
passing through their lives.
I
welcome feedback from readers, please either comment on my blog or
e-mail me at webspelunker@gmail.com
. If you would like to read about my other adventures in Second Life please click here.
2 comments:
There are a number of new developments in work, changes to the "infrastructure", the way Second Life works, that should improve performance. Inara Pey has been following these very well in her blog.
But while I don't entirely agree with your list of problem areas, I do agree with your overall observation: despite these improvements, Second Life has stagnated and is slowly shrinking, and LL has seemed unable to breathe enough new life into it to reverse the process.
Lindal,
Thanks for the reference! I'll check Inara's blog from now on.
Let's hope LL decides to pull up before the crash.
TC
web
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