If
good things lasted forever, would we appreciate how precious they are?
Bill
Watterson
Recently, a lot’s
been happening in and around Second Life (SL) which has got me thinking. (Significant Other always claims to begin
worrying about now.)
In no
particular order, there has been SL
Go,
the new mobile app for SL. Oculus Rift has been offered up
as a 3-D immersive SL experience. Philip Rosedale is
doing something over at High Fidelity and Ebbe
Altberg is promising a brave, new world with SL 2.0 (or whatever
it’s going to be called!) I even
stumbled across a device
that gives the experience of holding hands with a loved one over the
Internet!
This is
where I began to think.
What’s the
end result of all of this development?
Could SL
become more like Real Life (RL)?
Yes, I
know. Some of you are going to begin
moving towards the exits right about now.
But, for the rest of you, humor me please. (Significant Other says it’s the best way to
handle me.)
Just think
about this for a moment.
With all
these potential new products and what will come after them, and there always is
something to come after, where do we end up?
There’ll probably be better graphics with less lag. Improved interfaces with more tactile
abilities. Open standards with social
media applications like Twitter, Facebook, and Google+. (The latter which has by the way now permits
avatar names to be used.)
Alright,
you may say, so what?
Well, we
may have a highly realistic virtual world that might be difficult to
distinguish from RL under certain circumstances. (I’m not talking about being
under the influence either!) We might be
crossing the point where reality is indistinguishable from virtuality. (Yes, I know, I just made up a new word. You heard it here first folks!)
Think
about this for a moment. We will have
arrived at the The Matrix
before we even got to Mars! When people
first started predicting space travel to Mars, no one even had imagined virtual
reality yet!
But,
(There’s a “but” isn’t there?) would this be a good thing? (Significant Other feels I play devil’s
advocate so much that I’ve forgotten whose side I’m on.)
We would
have a virtual world separate from RL which would offer us pretty much
everything our cerebral cortex may require.
(I’m staying away from nourishment for now.) Though would this be more a game
than a community? Would
it even be real? What would this mean
for RL people? Would they spend more
time inworld?
Or,
instead of being a standalone environment, could this new virtuality (Sorry, I
really like this word!) become an extension of RL? (Significant Other mumbles something about
cutting me off.)
Just a
couple of examples. Relay
for Life (RFL) raises money inworld for cancer research in
RL. The Mieville sim recently had a yard
sale
to help raise money for a member suffering from leukemia in RL and who didn’t
have health insurance. Finally, First
UCC
maintains a ministry inworld helping congregants, and anyone else who needs it,
with their spiritual and other needs.
Some may
dismiss this out of hand as simple charity.
(Which I might argue is the best kind but I’ll save that argument for
another time.) However, I see a blending
of SL and RL activities. Virtual faces
are given to RL activities. There are RL
consequences to SL actions. Monies are
raised, people are counseled and helped, and communities start and begin to
flourish.
How do we
do this?
We do it
anonymously in most cases, on a global basis, and much of it is experimental. We make the rules up as we go.
As I’ve
blogged about before, I do believe a scalable
virtual economy which permits transactions, has free
exchange of currency (Bitcoin
perhaps?), and protection of intellectual property rights is necessary for this
to happen.
Things are
still in the early innings. Who knows
how any of the initiatives I started this piece with will turn out. A lot is going on. Most of which many of us have no clue
about. Social media is still a wild card
in my mind. Will Mark Zuckerberg really
launch into virtual worlds with Facebook?
Events presently unknown will probably have the biggest impact in all
likelihood.
I opened
with a question and I’m not sure of the answer.
All I know is that things won’t be the same!
I’ve included a few pictures
of some SL events that approximate RL ones.
Just some food for thought!
As always, I’m grateful to
all inworld for their kindness and time in stopping to talk with a stranger who
was passing through their lives.
I welcome feedback from
readers, please either comment on my blog or
e-mail me at webspelunker@gmail.com
.
If you would like to read about my other adventures in Second Life please click here.
If you would like to read about my other adventures in Second Life please click here.
7 comments:
Interesting to think about but how I have always perceived SL is that it is a social platform, there are games within the 'game' but most of the time it exists as an outlet, something through which users can explore avenues otherwise closed to them in the real world, such as long distance friendships, photography, fashion, or simply meeting people for those too ill or too strapped for cash to leave their homes. Of course the closer to 'reality' the platform becomes the more popular it will be in certain circles, but it also may alienate the escapists, who use SL to create an entirely fantastical world where they can disconnect entirely from the everyday.
As far as Facebook and social media goes, with the amount of people from SL that I know not wishing to connect their avatar with the person behind it, I doubt it would realistically take off as a virtual world, with many people having separate 'family' vs 'friends' or 'work' vs 'personal' facebook accounts, the whole concept seems too fraught with real life accountability. If we are too scared of our boss seeing us call him names or owning up to pulling a sick day because we went out on a week night, I don't see the long term profitability in a facebook connected virtual world, but that could just be my own short sightedness :P
Lyl,
Thanks for reading and commenting!
I have the same question myself about Facebook and virtual worlds. Many use Second Life and other virtual worlds to blow off some steam and do things they wouldn't otherwise do IRL.
Given how Google+ has finally given in on avatar identities might Facebook not be too far behind?
TC
web
I know a good few people who do have an FB account for their avatar, in that respect it may be more promising for people who already have an assumed online identity (I wont say 'persona' because I think most people tend to be themselves but just under an assumed name with an avatar's face). I guess my point is, what would motivate SL users to migrate themselves from SL or SL 2 or any other current or potential grid, and what would motivate new users to try out any social media linked platform? They would have to bring out something pretty show-stopping, or offer a vastly different experience from the one we have at present, and with the advent of things you mentioned like Oculus Rift, what more can be done that will be easily (financially) in reach of any potential consumer base? Social platforms do probably have the capability to become a lot closer to 'real' but at what cost? Would any of us be likely to be able to afford funky virtual touch suits?
As for legitimacy of avatar accounts, I guess until they become more profitable for Facebook to store and sell the data they will remain in somewhat of a limbo.
Lyl,
Good points!
I hope we never have to wear funky virtual touch suits!
Cost will definitely be a factor. But, time will be a cost too.
How much time will people put into virtual worlds?
TC
web
Firstly, sorry, you didn't invent 'virtuality' as a quick google will show :(
And sorry again, I hope you don't mind, but you have fired my imagination so I am going to do a blog post about this (with reference to yours of course!) as I have too much to say to write here :)
Whitburn,
OK, I tried and thanks for keeping me honest!
Look forward to your post and please send me the link so I can pass it along!
Many thanks for reading & commenting!
TC
web
OK, here it is - https://whitburnblackburn.wordpress.com/2014/07/23/115-whither-goest-thou-sl-in-thy-shiny-virtuality-in-the-night/
xx
Post a Comment