Showing posts with label Mayflower. Show all posts
Showing posts with label Mayflower. Show all posts

Saturday, November 14, 2015

Thanksgiving in Second Life


 
I am grateful for what I am and have. My thanksgiving is perpetual.

Henry David Thoreau

  

          Summer is becoming a distant memory as autumn wraps itself around us here in Real Life (RL). 

          (At least here in the northeastern part of the United States (US).  Significant Other is already checking to make sure the thermostat is turned up.  Apparently, I’m no longer trusted with this duty.  It was only one mistake, admittedly a cold one, but still only one mistake!)

          For the first time since I’ve been blogging about Second Life (SL), I have an opportunity to write about Thanksgiving inworld. 

          Thanksgiving is the annual US holiday celebrated on the last Thursday of November.  It commemorates the feast held by the Pilgrim settlers in Plymouth, Massachusetts in 1621 after a bountiful harvest. 

          They had arrived on November 11, 1620 off the coast of Massachusetts after a long and difficult voyage from England which they’d left because of religious intolerance. 

          The first winter was difficult and between it and the voyage, fifty of the original settlers and ship’s crew had passed away by the spring of 1621.

          Their celebration marked the survival of their colony and their thanks to God.

          It took a few centuries, but Thanksgiving eventually became a national holiday in the US. 

          My three loyal readers (The third one is actually sticking around!  And no, contrary to what Significant Other implies, I’m not paying him!) may recall my recent meeting with Lora Chadbourne, my new friend in SL and an accomplished builder.

          I’ve blogged about her builds of the Garden Tomb in the Holy Land and the Simpsons’ home. 

          Lora had told me that she would be reinstalling her Mayflower build for the
Thanksgiving Holiday in the US and I promised to visit and to write about it.

          An interesting fact about Lora is that she’s a descendent on her mother’s side of one of the original Mayflower settlers, James Chilton. 

          James was probably the oldest settler on the Mayflower.  He was also one of the forty-one signers of the Mayflower Compact, an agreement among the settlers as to how their new colony would be governed.  Sadly, James passed away shortly after their arrival. 

          Well, folks, here’s the story! 

          Rezzing into the sim where the Mayflower is moored, (Like that use of nautical terminology!  OK, I would have said “parked” but for Significant Other’s shoulder surfing.) I’m in front of the gangplank leading aboard her. 

          Lora says that there are no contemporary paintings or drawings of the Mayflower so she had creative license while designing and building her.  She did try to stay true to what an English ship of that time would look like and what she could research from passengers’ accounts. 

          The Mayflower as envisioned by Laura is a small, three masted ship with fore and aft structures at either end which sheltered crew and passengers while at sea.  A jib mast is at the bow of the ship. 

          Except for the aforementioned structures. There are only two decks on the Mayflower.  The main deck and the lower gun deck.  (Guess what they kept down there?) 

          Boarding the ship, I take a quick tour which given how small she is, it’s about the only kind to take! 

          Lora has done her usual exemplary work in designing and constructing this build.

          I’m able to access all parts of the ship, going up ladders and through hatches and
doorways.

          The sense of how small the Mayflower was comes across. 

          Then when I think of how 102 people comprising passengers and crew were aboard her for sixty-six days of rough seas and illness, claustrophobia begins to settle in!  (Not only that but three women were pregnant and one delivered on the voyage over!)

          Lora’s usual attention to detail is evident in the jackscrew holding up the main support beam which was pressed into use when the latter began to crack after the stresses of a storm avoiding having to return to England.

          One interesting fact that I learned from this visit is that ships of this period did not have wheels for steering.  Instead, a tiller staff was moved by the crew from side to side below decks as the captain yelled down instructions from above. 

          (Wouldn’t want to try that in a bad storm!)

          Disembarking from the Mayflower, I see a sign pointing in the direction of Plymouth settlement. 

          I wander down the path as I tend to do inworld.  (Significant Other mutters something about my doing that in RL as well.)

          Lora has recreated the homes and other structures from the original colony here. 

          Particularly impressive is the meeting house which also doubled as the colony’s fort
and dominates the Settlement. 

          Religious services and town meetings where held here. 

          In the event of an attack by either Indians (This was their thanks for helping the settlers!) or other Europeans (Remember this was about 400 years before the European Union!), the settlers would gather here for safety under the protection of the cannons mounted upstairs. 

          Outside the meeting house, Lora has the first Thanksgiving meal represented. 

          On the other side of Plymouth Settlement is a recreation of an Indian village which adds to the character of the entire sim. 


          Lora has done her usual exceptional and thorough job in recreating the Mayflower and Plymouth settlement. 

          The Mayflower took Lora two weeks to build and another week for the Settlement. 

          As always when visiting her work, I enjoyed myself and learned a few things that I didn’t know before!

          I encourage everyone to visit and take in this incredible sim!

          But hurry!

          It probably won’t be there much past Thanksgiving as Lora needs the space for her next build! 

          The Mayflower can be found here.    

          Happy Thanksgiving!

          One final note, because this build was so prim intensive, Lora didn’t have any space for a tip jar.

          So, if you’d like to express your thanks and help Lora defray the costs of her builds then please send a small donation to her directly inworld! 

          Oh, and whatever became of the original Mayflower in RL?

          She returned to England in the spring of 1621 to resume her life as a merchant ship.  Sadly, after a year of lying unused and in probate after the death of her captain, she was dismantled for scrap lumber in 1624 in London. 

          Additional pictures from my visit can be found on this flickr page. 

          I’d like to thank Lora for her great work and her contributions to the SL community!

          I’m grateful to her for helping me with this story!   

As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives

My Twitter handle is @webspelunker.  Please feel free to follow me and I’d be happy to follow you.

I can be found on Google+ as webspelunker Ghostraven.

My flickr Photostream is located here.

On Skype I’m webspelunker Ghostraven.

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here.

          Open roads and kind fires!

Saturday, October 10, 2015

Television in Second Life


Bart: Dad, what’s the point of this story?

Homer: I like stories

The Simpsons

 

 

          No, I don’t mean watching TV in Second Life (SL)!

          (Although, I’m sure some do it!)

          I mean the builds created in SL based on Real Life (RL) TV shows.

          Thanks to my good friends at First UCC , I’ve met a talented and gifted builder inworld who recreates some of the world’s most memorable TV shows in SL. 

          (Significant Other says they only let me hang around so that they can have good material for their sermons.  Personally, I like to think it’s because they feel no one is beyond redemption and they enjoy a challenge.) 

          Lora Chadbourne is the builder of whom I speak. 






          I first met Lora when I interviewed her for my story about the Garden Tomb in the Holy Land now residing at First UCC. 


          Recently, I met her and her new husband, Mazz, in front of her latest build inworld for another interview. 

          (Yep, folks are still getting married in SL!)

          This latest project of Lora’s is nothing less than a faithful recreation of the Simpsons’
home from Springfield! 

          Lora has been inworld for nearly ten years and began building after about six months.  She says the learning curve was very steep so it took her a while to sort things out.

          Her work includes different creations in many genres, some historical, most fictional. 

          Lora’s first major project was an Apollo lunar module, which was on display at the International Spaceflight Museum.

She’s done builds of the Alamo, which was for the University of Texas and is still available for visiting (And has made the SL Destination Guide), and of Central Park with a Manhattan surrounding of apartment buildings and shops. 

There is a build of the Mayflower, which will be on display at a friend's sim through Thanksgiving. 

Other builds have included locations from Tron, Star Trek, Lost in Space, Doctor Who, and other science fiction properties.  (BTW there will be several more stories coming along in this blog about Lora’s work.  The Mayflower and Central Park will happen this year.  Next year will start with the Alamo and watch out for a special story on the works of Irwin Allen in SL!)

Lora likes to create, it's an outlet for her and she usually build things that strike her fancy.

(Hey, isn’t this what SL is all about?)

She researches her subjects then starts in and makes a lot of changes along the way! 

Now, for a tour of the house itself!

Standing outside, I’m impressed immediately but the cartoonish and colorful effects that Lora has achieved.

This is not one of those simple polygon piles (I may have invented a new term here!) that one comes across so frequently inworld. 

Homer and Marge are almost expected to appear in the doorway at any moment. 

Entering the residence, I’m in the foyer with the living room to my left and the dining
room to my right. 

In front of me are the stairs to the second floor.  (Or the first floor for the benefit of my European friends!)

At the back of the house is the kitchen, the playroom, and the family room.

(They seem to have a lot of leisure time in Springfield!)

There is also a half bath on the ground floor.

A side door opens into the garage. 

Upstairs are Homer’s and Marge’s master bedroom with its own bath room; Bart’s and Lisa’s bedrooms, Maggie’s nursery, and another bathroom.

All the rooms are fully furnished and there is also plenty of closet space! 

The outside grounds are well maintained and in line with what’s seen on the show.

The backyard has plenty of room for Santa’s Little Helper and Snowball to run around in. 

Overall, the effect is very realistic and Lora gives visitors the sense of actually being in the show and no in SL. 

I ask Lora about her subject choice and how she built it.

She replies that she loves the Simpsons and just wanted to see if she could do it. 

The house was tricky because, since the show is animated, the writers take a lot of liberties, she explains.  Different episodes have its rooms in different places inside the house, and they add rooms that were never there.

(Does anyone remember the world’s longest living room from The Flintstones?)

So Lora had to pick and choose how to present it, she used a lot of detail to add realism.

 She was also careful to include shadows and to texture things properly and realistically which contributed to the RL effect of the build. 

Lora believes she has a good eye for composition builds almost exclusively from pictures of the subject matter.

The results certainly speak for themselves!

Lora took about a month to complete this build.

In RL, Lora is a writer and graphic artist for print media and I believe she is definitely leveraging her skills! 

 Lora used mostly standard prims with a few sculpts here and there to build the Simpsons’ home, and those are made inworld using the tools that can be found on Marketplace. She did use mesh in this one and says she has only included mesh on one build so far and that to a limited extent.

At this point, wanting to be mindful of Lora’s and Mazz’s time, I ended the interview, thanking her for her candor and time, and letting them get back to their honeymoon! 

The Simpsons’ home created by Lora is a fabulous build and demonstrates what a talented builder can do in SL. 

The build will be taken down by Lora at the end of this month, October, to free up the prims for others. 

Unfortunately, I don’t have a LZ that is usable so you’re probably going to have to settle for this story!

If you’re interested in more of Lora’s work then keep an eye on this blog because I’ll be writing about all her new, and some old projects, as we go into the winter!

I’d like to thank Lora and Mazz again for meeting with me and wish them all the happiness inworld in their future lives together! 

All pictures used in this story were taken by Lora and are used with her permission.

More pictures by Lora from my visit to the build can be located on this flickr page.

As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives

My Twitter handle is @webspelunker.  Please feel free to follow me and I’d be happy to follow you.

I can be found on Google+ as webspelunker Ghostraven.

My flickr Photostream is located here.

On Skype I’m webspelunker Ghostraven.

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here.

          Open roads and kind fires!