Showing posts with label OpenSim. Show all posts
Showing posts with label OpenSim. Show all posts

Saturday, December 6, 2014

Another Regrettable Loss in Second Life


 

The quiet sense of something lost.

Alfred Tennyson

 

 

          Recently, Second Life (SL) has been losing many beautiful sims, some, IMHO, which border on being works of art.

          My last blog entry was about the loss of many of the Seven Wonders of the Ancient World in SL which have closed. Earlier, I’d blogged about loss inworld. 

          As in Real Life (RL), we cannot go for long without experiencing loss.  A short while ago in RL, I’ve had to deal with personal loss. 

          It’s not nice, it hurts.

          So, when I read a couple of days ago about the pending closure of another phenomenal build inworld, it saddened me.  Although, I can no longer say that these announcements surprise me.  I do worry about my blog turning into an obituary for the worlds within SL.

          The sim whose coming closure was announced is Phaze Demesnes, one of the most

beautiful and creative sims inworld and which also demonstrated the true spirit of building and collaboration that characterized SL in its early, halcyon days.

          Phaze Demesnes had been originally created five years ago by Ferd Frederix.  Ferd is possibly the most creative and prolific scripter inworld. He also made many of his scripts available for free to all who visited his sim.

          The sim itself is what SL was originally meant to be, a wildly beautiful and chaotic
place overlooked by an impressive castle.  Flowers, birds, and other wildlife coexisted in a seemingly natural state of harmony.  The flocking of birds is especially impressive.

          Visitors were friendly and helpful just like Ferd and wavinggirlsav Voom, Ferd’s sidekick and fellow scripter.  All were made to feel welcome.

          The airborne crane tours were, and are, still awe inspiring.

          Phaze Demesnes was one of the first sims I visited after rezzing into SL.  It was definitely the most creative and, still after all my travels inworld, the most impressive.  For a while, until I moved into Nowaki, I used Phaze as my home destination when I’d log into SL.  During my infamous 24 hour stay inworld, I spent time in Phaze Demesnes.

          Sadly, like so many other beautiful places inworld, I took it for granted, assuming it would always be there to return to.  (Significant Other gives me that I told you so look.)

          I wonder and worry about the implications of Phaze Demesnes for SL. 

          Older, extremely creative sims like Phaze which has taken five years to build are closing.  They cannot be replaced by anything nearly as creative any time soon.  There appears to be a hollowing out of SL. 

What will be left?

          What does this mean for the revenue base of Linden Lab?  It can’t help and without places like Phaze Demesnes to visit for how long will residents keep coming back? 

          The creative side of SL will also take a major hit without Ferd’s scripts and no one to add new ones.

          This is truly a sad moment in the history of SL.  A vaccum has formed inworld and it’s an ominous sign for the future. 

          Thoughts must turn to the future after an event like this.

          Is SL approaching a tipping point (Significant Other winces at my overuse of this overused phrase.) where the closures will accelerate to a point where it returns to its beginnings when it was nothing but empty space?

          Is SL becoming like many of America’s cities in its Rust Belt?  Ghost towns populated by the indigent struggling to survive while prosperity passes them by on the freeway?  (Significant Other arches an eyebrow.)

          I don’t know why Phaze Demesnes is closing.

          Maybe tier became too much of a drain.  Dealing with mesh might have become too aggravating.  Or, possibly the uncertainty of SL 2.0 just pushed Ferd into throwing in the towel.

          I don’t know but I’ll try to get some answers.

          I do encourage all who have not yet visited Phaze Demesnes to do so before it finally closes and to also pick up some of Ferd’s wonderful, free scripts before they’re gone forever.

          Phaze Demesnes will close at the end of December 2014 which I’m interpreting to mean that New Year’s Eve will be their last night open.

          Check it out, you’ll be glad you did! 

          Ferd will be reopening part of Phaze Demesnes in Opensim on the hypergrid at Outworldz.  The sim will be called Virunga Mountains.  As I learn more, I’ll report back.

          I wish Ferd and wavinggirlsav all the best in their new world and ventures! They will be missed!

          Adieu!
          More pictures from Phaze Demesnes can be found here.

As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives.         

My Twitter handle is @webspelunker.  Please feel free to follow me and I’d be happy to follow you.

I can be found on Google+ as webspelunker Ghostraven.

My flickr Photostream is located here.

On Skype I’m webspelunker Ghostraven.

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here.

          Open roads and kind fires!

Saturday, June 28, 2014

The Decline and Fall of Second Life


 

The winds and waves are always on the side of the ablest navigators.

Edward Gibbon

 

 

The recent announcement by Ebbe Altberg of a new virtual world, which for all practical purposes, will replace Second Life (SL) has, to put it mildly, sent shockwaves throughout the inworld community.

This is why I’m setting aside my regularly scheduled topic for this week and blogging about the current state of affairs with SL.  In the three years that I’ve been blogging about SL I can’t recall any single subject which has so galvanized and, at the same time. polarized residents. 

In my opinion, the lack of specifics as to Linden Lab’s intentions as well as the fears and rumors flying about have only exacerbated the situation.  Confusion reigns!

There are several reasons for all this hubbub.

First, Ebbe’s announcement was premature and ill-considered.  Something like this should have been better thought out and the possible questions, issues and concerns prepared for.  This is basic Crisis Management 101.

Next, this announcement shows a complete disregard for the SL community. I have long written that behind every avatar inworld is a real person with real feelings.  Many are there because of the vicissitudes of Real Life (RL).  SL fills a need in their lives.  Anything that threatens SL threatens their RL stability.

Finally, the state of affairs right now leads me to believe that no detailed plan exists to go from what SL is today to whatever feverish imaginings are taking place in the Linden Lab mother ship in California. 

I’ll speak from my own RL corporate experience here.  (Significant Other feels I must be feeling strongly about this as I normally don’t like to admit this in public.)  Normally, before launching a major change in direction, a company will do a feasibility study and a business case before making any announcements.  Then when announcements are made, public relations professionals use these materials to assist management in preparing to meet whatever happens.  Does anyone think Linden Lab’s announcement sound anything like this?

I suspect that Linden Lab is reacting to recent developments at High Fidelity and Facebook’s acquisition of Oculus Rift.  I’m also vain enough to wonder about this announcement coming out shortly after I recently posted a story to my blog asking what’s going on at SL?  This whole thing smacks of a knee jerk reaction.

The days of the late, great Steve Jobs not saying anything until he launched a superb product that would leave us all awestruck are long gone.

As the virtual smoke and dust settle, the community’s very real issues and concerns are starting to stand out.  A few of the more noteworthy ones are:

·       What will happen to existing inventories and sims?  Builders have put much time and effort into creating their worlds?  Can any of this be imported into the new world?  Some feel that pre-mesh will be lost forever.

·       Will avatar names and identities be retained? 

·       Will friends’ lists and groups be transferred?

·       Will third party viewers like Firestorm still be available?

·       Will Linden monetary balances be carried over and, if so, at what rate of exchange? 

·       Will Linden Lab continue to maintain the existing world? 

·       What will future pricing look like? 

·       Will the existing ToS controversy finally be resolved?

There have been some generalizations that a few of these will be addressed.  But, saying it and doing it are two very different things.  Help desk support hasn’t been good for a while.  Who do you call with problems?

Some have said, “So what?”

Others have jumped blindly onto the Linden Lab bandwagon and are already talking about the brave, new world awaiting all of us.  My advice to them is that they shouldn’t sell their hard earned credibility so cheaply. 

Some tell us that we should all be happy that Linden Lab management is finally talking with us.  Yes, but what are they saying?  More importantly, what aren’t they saying? 

I say let’s stop for a moment and think about the bigger picture.

What’s really at stake here?

Does the SL community really need Linden Lab as some sort of an Unmoved First Mover?  (I took philosophy instead of psychology at university.)

What’s important to us inworld?

Are we more concerned about our virtual community or are we mesmerized by bright, shiny things albeit virtual and a new, possibly improved, virtual world experience?

What are our options?  Do we even have any other than blindly following Ebbe in a Pied Piper-like fashion?

Is OpenSim a possibility?

Can social media be used as I once blogged to keep the community alive regardless of what Linden Lab does? 

Here’s what I propose:

Let’s come together to meet, to discuss our situation, and to develop possibilities to keep the community alive as we go forward.

Let’s publish our manifesto and invite the other residents to join us.

Let’s go forward together and keep our community whole!

This is also in the best interests of Linden Lab.  While I doubt there will be a mass exodus from SL, there will be a natural reluctance on the part of many to sign onto another virtual world that may simply be extinguished like a candle someday at someone’s whim?

Who’s with me?

Drop me a line if you are and let’s talk before it’s too late!

I’ve included a few pictures of some of the beautiful places I’ve visited in my time inworld.  Places that we may never see again unless we act now.

As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives.   

My Twitter handle is @webspelunker.  Please feel free to follow me and I’d be happy to follow you.

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here.

 

 


Photo No. 2 Beau Belle Village  

Photo No. 3 Autumn Trees


Photo No. 5 Sunset


Photo No. 7 Castle


Photo No. 9 Coastal Pathway
Photo No. 10 Asian Victorian Gardens