Mark Twain
After my trip last week with my
Traveling Companion to Ancient Alexandria I decided to go back and
follow up on some requests from my readers.
Earlier, I had written about the Age of Sail in Second Life
(SL). I had met with BrendonPatrick
MacRory
to visit the world of eighteenth century sailing ships inworld and the
communities involved. While visiting I learned
about pirates and I planned to go
back and visit among them.
But, several of my readers wanted to
know more about pirates now and as I always aim to please my readers, I decided
to go back and look them up. After all,
going off and being a pirate is every little boy’s dream, right? It’s up there with going off with Tom Sawyer
and Huck Finn. (Mark Twain nailed this
space, didn’t he?)
So, how does one find pirates? I cheated. I contacted BrendonPatrick and
asked for an introduction. (I wonder if
I could meet Captain Jack Sparrow this way?) And, BrendonPatrick came through for me with
an introduction to Steve Decker, SL pirate
extraordinaire.
Steve and I meet in his private workshop
near the inworld pirate sims. Steve says
he’s still a relative newcomer to the SL pirates’ life but appears to have
taken to this lifestyle if his outfit and projects underway are any indication.
From Steve I learn that pirate role
playing goes back a long way in SL. There
are six pirate sims in the pirates community that he’s involved with, some
playing at the roles harder than others.
Steve tells me about some secretive pirates inworld who have built sims
hidden away from everyone else and whom no one unaffiliated with them knows
anything about. (Sounds like a future story here.)
Four (Fair
Winds, Ocean Realms, Blake Sea, Jolie Rouge; AKA the United Collaboration
Estates) of these six sims joined together to form Pirate Realms to recast the rules
for more standard and fairer method of playing.
I ask if there are any pirate crews who
are really just about raising mayhem in SL à la griefers outside of role
playing. Steve replies there are some Gor role playing pirate groups
which get very messy (as in lots of blood) but many don’t play with these
groups. (Maybe it’s me but I would have
thought that a place like SL would have some New Age cyber pirates running
amuck somewhere. I’m probably reading
too much cyberpunk.)
In his own role playing, Steve also
plays the smuggler and is building up his role.
He smuggles anything: slaves, spice without paying tax, drugs (note this
is a role playing eighteenth century sim not Real Life (RL)), and weapons.
I ask if there is more to being a
pirate in SL than just battles. Steve
replies in the affirmative and apparently in Jolie
Rouge there is an economy with its own currency, crowns, whereby pirates
can earn a living. (I’ll wager taxes
will be next!) This currency is apart
from Lindens which is the grid-wide currency used inworld.
Steve adds that many pirates just have
ship-to-ship battles but he will be writing new scenarios to add story
lines.
Being a healthy male with a taste for
adventure (at least in SL if not in RL, Significant Other reserves the right of
final veto in the latter) I have to ask, how does one become a pirate?
Steve’s answer is simple but to the
point. One can just show up and join a
crew or get press ganged someplace. For those who are more law abiding there is
the Navy where one can either enlist as a seaperson or obtain letters of marque and go out as a privateer.
Free starter kits and free boats are available for those so inclined to
join the pirates’ life. Why can’t RL be
this simple?
Pirating is based on a tool, SPD Meter,
which records hits on both ships and crew members. Hits being received from cannon, muskets, swords
or whatever else is employed in game. Twelve
battle coordinators assist in arranging and conducting engagements. (Did Captain Kidd have one of
these?) Steve explains that the most
popular pirate sims are the ones based on the seagoing engagements.
My time with Steve has taught me a lot
about the world of pirates in SL. However,
I’ve barely scratched the surface. Steve
has offered to take me along with him on one of his sea battles in the
future. I’ll bring the story back when I
do. (I wonder if Traveling Companion
will want to go along on that one?) I’ll
visit the United Collaboration Estates and see what
happens there both at sea and on the land.
Then there are those mysterious, secretive pirate communities. Maybe I can find them.
So, if you’re interested in pirates
and SL, keep an eye on this blog as I keep blogging about another one of SL’s
interesting communities.
I’d like to thank Steve Decker for taking the
time to meet with me and introduce me to the world of piracy in SL. I’d also like to thank BrendonPatrick MacRory
for introducing me to Steve.
As always, I’m grateful to all for their
kindness and time in stopping to talk with a stranger who was passing through
their lives.
I welcome feedback from readers, please either
comment on my blog or e-mail me at webspelunker@gmail.com .
If you would like to read about my other adventures in Second Life please click here.
If you would like to read about my other adventures in Second Life please click here.
Photo
No. 1 Steve
Decker, Pirate, Smuggler
Photo
No. 2 Pirate
Hub at Jolie Rouge
Photo
No. 3 Pirate
Who Missed the Boat
Photo
No. 4 Fair
Winds Harbor
Photo
No. 5 Fair
Winds Dungeon
Photo
No. 6 Fair
Winds Man O’War
Photo
No. 7 Ocean
Realms, Dublin Harbor
3 comments:
I always love reading your blogs! Thank you for another wonderful entry! :)
Ivy,
TYVM, I enjoy writing for all of you!
TC
web
I've just discovered your blog, but already really like it. :)
I think I am currently resident in one of those secret pirate clubs you mentioned. It is 'hidden' but I seemed to stumble into it easily enough. We get quite a few people passing through, but there is a core of pirates and girls who tend to come each day. Some of us [like my own avi] unfortunately cannot leave [due to various RLV restrictions] but it remains an attractive Sim. :)
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