Showing posts with label BrendonPatrick MacRory. Show all posts
Showing posts with label BrendonPatrick MacRory. Show all posts

Saturday, July 13, 2013

The Regency Era in Second Life


The person, be it gentleman or lady, who has not pleasure in a good novel, must be intolerably stupid.

Jane Austen          
 

          My peripatetic ways have led me to many different places in Second Life (SL) and to meet many different people.  One of these is my old friend, Brendon Patrick MacRory whom I first met when I’d visited the Age of Sail inworld earlier.    
          Well, Brendon has been up to new ventures since we last hung out inworld.  For some time, he’s been inviting to visit him in there.  As anyone who knows me in SL, scheduling is somewhat problematic for me.  (Significant Other insists it is in Real Life (RL) for me as well.  But, that’s another story.)  Anyway, I recently accepted Brendon’s invitation and joined him and his friends in Regency Somerset, a sim dedicated to the Regency Era in England. 
          I arrive in the Port Austen area of the sim where I am met by Brendon and his two friends, Merry Chase and Cara Cali.  I’m immediately struck by the scale and detail of the sim. 
          My hosts welcome me to 1813 where “King George the III, not feeling himself in mind, his Son, the Prince of Wales, George the IV, is Prince Regent, meanwhile, we are at war with Napoleon of France on the Continent and the Sea, while at the same time, involved with some conflict over in the Former Colonies.” 
          Looking down from the quayside, a harbor is at my feet.  A small boat is tied up and a bathing wagon sits at the water’s edge waiting for holiday makers.  Behind me is a row of shops which sell all manner of Regency merchandise for those needing such.
          Brendon, Merry, and Cara are themselves attired in a manner which makes them look like they just stepped out of a BBC production of Pride and Prejudice.  (Which happens to be Significant Other’s favorite novel and I was instructed to plug in this story.)  They talk about their inspirations for the sim deriving ideas from Jane Austen, Charles Dickens (OK, he was a Victorian but close enough.), Patrick O’Brian, whose collected works look down on me as I write this (Yes, I know, he’s definitely neither lived in the Regency Era nor even Victorian times but he does a pack a lot of Regency period detail into his writings!) and many period drawings and pictures.  Merry says that much of their brainstorming was done via Pinterest and Cara adds that Pinterest boards were a very important part of the building process.  Brendon explains to me all the Pintrest pages devoted to specific items, like pubs and taverns, seaside resorts, Bath, the Crescent, clothing and style, tea sets, etc.  (It’s interesting how the new social media tools are being used to expand the capabilities of older ones.)  Cara maintains a blog about the project. 
          We begin to take a constitutional around the sim to show me its buildings and layout.  Brendon tells me that it’s based on the RL town of Lyme-Regis in southern England which was featured in two of Jane Austen’s novels and one of Charles Dickens’s.  He also mentions that another small, English town, Porkellis. 
          Our first stop in our stroll is Nelson’s Blood Tavern where fine drink and dining and a clean room are available for the tired traveler.  The furniture and fixtures along with the attention to detail (Who else would put petit fours in their sim?) are standard features in my friends’ work I’m beginning to learn. 
          I ask them why they selected the Regency Era for their work.  Merry replies that Brendon was planning to do a Regency area for a long time, Cara has always wanted to build Regency, and she’s interested in just about all of history so she tagged along for the ride.  Brendon believes different people have different reasons, but the style of the Regency, its nouveau-Classical revival, the pageantry of the military, the love of country are all appealing.  Also, the Age of Exploration, the Age of Romance, Beethoven, and Mozart are all additional reasons for him.  Cara adds the Age of Revolution and the start of women’s emancipation.  (I’m beginning to suspect that she’s a closet Bonapartist.) 
Cara continues that their sim is included in Antiquity which is a group of historical sims, and like all estates has expanded and contracted over the years.  Merry states there were already Baroque and Victorian areas in Antiquity but a Regency one was missing from between those.  They felt it's a popular time because of the works of Austen and O'Brian so they knew it would appeal to lots of people.  Also, with the current two hundredth anniversary cycle of Jane Austen and the Napoleonic Wars underway there should be an audience.  (And, sometimes, Cara adds, a BBC production gives them a shot in the arm!)
Leaving the tavern, we continue walking through the beautiful landscape of the sim.  Having lived in England for a number of years, I can appreciate the similarities to the RL English countryside. 
          After a bit, we come upon the Royal Crescent which is a reproduction of the one in Bath, England.  I felt a wave of nostalgia come over me as I haven’t seen the originals in years and once spent much time on that street. Unlike RL, I’m able to enter the buildings and look around.  As usual, my friends have outdone themselves.  Lighting, wall coverings, and room dimensions add a feeling of realism which is hard to describe (OK, maybe if I was a better writer, I could!)  and really must be experienced to be truly enjoyed. 
          Leaving the Royal Crescent, we walk along a small river until we come to a hedge maze and farm country.  The feeling of a small, English town is complete for me.  The pastures with the sheep near the estate homes with their gardens makes me expect to see Jane Austen come around a corner and greet us. 
          We complete a circle in our promenade which leads us back to Port Austen where we come upon the Orangery and a Martello tower.  Along the way, the Baroque neighbors are pointed out to me. 
The latter was a standalone fortification erected across England and her Empire during the Napoleonic Wars for defense against invasion.  I’ve never been in one and couldn’t resist the opportunity.  (Yes, Significant Other does have an opinion on this behavior of mine.)
The former looks like a greenhouse and is laid out as a conservatory for a social setting and includes music and plants.  Also, the ghost of Jane Austen inhabits the building and she visits us while we’re there.  We are also visited by Mademoiselle Charlotte Giroux who resides nearby and is one of the finest Regency dressmakers in the sim.  My friends hope that she will open a shop on the quay. 
The Orangery and a nearby farmhouse will ultimately be replaced by baths and a reproduction of the Assembly Rooms at Bath.  So, I’d recommend hurrying over to see these and Jane’s ghost.  (I’m not sure what will happen to her in these renovations.) 
Before I leave I ask about how long the sim will remain open.  The reply is hopefully for a while but nothing is forever in SL.
During our walk, I’ve asked who else has helped in building this sim.  Brendon, Merry, and Cara have talked at length about other residents such as Crotian, Jacon Cortes, Tiamat Windstorm, Sere Timeless, Aldo Stern, and Jacon Bexter are mentioned.  Twelfth Night supplied Jane Austen’s ghost.  If I’ve omitted anyone, I apologize in advance, your work is beautiful!
As for future events, there will be a country fair in September.  Dates and other specifics have yet to be finalized.  As they become known, I’ll publish them in this blog.
As I prepare to leave, I think about all that I have seen.  Regency Somerset is step back into another time and place.  Considerable time and effort have gone into its creation.  This is yet another example of what can happen in SL when people with passion and creativity look to build something inworld. Brendon, Merry, and Cara have done a magnificent job! 
I encourage all who either are interested in this period or who wish to see some brilliant work to come by. 
And if you do, please wear period costume and be mindful of those who are roleplaying there.  If you really want to help then use the donation jars located throughout the sim.  Regency Somerset is a half sim and tier is expensive and borne by Brendon solely.  Show your support.  Too many exceptional sims have had to close recently for lack of funding.  Most of all, enjoy your visit.  See the detail that exists there.  Ring the desk bell in Nelson’s Blood.  Savor the pies in the kitchen.  Or, look for the lady bug in the rose bushes. 
               My visit is drawing to its end and I want to thank my hosts, Brendon, Merry, and Cara, along with Mlle. Giroux for their hospitality and taking the time to show a Colonial boy around their world and having the patience to deal with my questions.   I also want to thank them for fond memories of an earlier, happy time in my life.
As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives. 
I’ve included below links to a few photos from my visit.  But, as always, I encourage all to visit the site for themselves and not rely on my crude efforts as a photographer. 
I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here. 

 

Photo No. 1   Port Austen Landing Zone

Photo No. 2   Beach and Bathing Wagon

Photo No. 3   Martello Tower

Photo No. 4   Shops






Photo No. 10 Bridge

Photo No. 11 Residence Interior


Photo No. 13 Baroque Neighbors

Photo No. 14 The Hedge Maze

Photo No. 15 The Farm

Saturday, July 7, 2012

Among the Pirates


Now and then we had a hope that if we lived and were good, God would permit us to be pirates.

Mark Twain
      

          After my trip last week with my Traveling Companion to Ancient Alexandria  I decided to go back and follow up on some requests from my readers.  Earlier, I had written about the Age of Sail in Second Life (SL).  I had met with BrendonPatrick MacRory to visit the world of eighteenth century sailing ships inworld and the communities involved.  While visiting I learned about pirates and I planned to go back and visit among them. 

          But, several of my readers wanted to know more about pirates now and as I always aim to please my readers, I decided to go back and look them up.  After all, going off and being a pirate is every little boy’s dream, right?  It’s up there with going off with Tom Sawyer and Huck Finn.  (Mark Twain nailed this space, didn’t he?) 

          So, how does one find pirates?  I cheated. I contacted BrendonPatrick and asked for an introduction.  (I wonder if I could meet Captain Jack Sparrow this way?)  And, BrendonPatrick came through for me with an introduction to Steve Decker, SL pirate extraordinaire.        

          Steve and I meet in his private workshop near the inworld pirate sims.  Steve says he’s still a relative newcomer to the SL pirates’ life but appears to have taken to this lifestyle if his outfit and projects underway are any indication.

          From Steve I learn that pirate role playing goes back a long way in SL.  There are six pirate sims in the pirates community that he’s involved with, some playing at the roles harder than others.  Steve tells me about some secretive pirates inworld who have built sims hidden away from everyone else and whom no one unaffiliated with them knows anything about. (Sounds like a future story here.) 

          Four (Fair Winds, Ocean Realms, Blake Sea, Jolie Rouge; AKA the United Collaboration Estates) of these six sims joined together to form Pirate Realms to recast the rules for more standard and fairer method of playing.   

          I ask if there are any pirate crews who are really just about raising mayhem in SL à la griefers outside of role playing.  Steve replies there are some Gor role playing pirate groups which get very messy (as in lots of blood) but many don’t play with these groups.  (Maybe it’s me but I would have thought that a place like SL would have some New Age cyber pirates running amuck somewhere.  I’m probably reading too much cyberpunk.)   

          In his own role playing, Steve also plays the smuggler and is building up his role.  He smuggles anything: slaves, spice without paying tax, drugs (note this is a role playing eighteenth century sim not Real Life (RL)), and weapons. 

          I ask if there is more to being a pirate in SL than just battles.  Steve replies in the affirmative and apparently in Jolie Rouge there is an economy with its own currency, crowns, whereby pirates can earn a living.  (I’ll wager taxes will be next!)  This currency is apart from Lindens which is the grid-wide currency used inworld.

          Steve adds that many pirates just have ship-to-ship battles but he will be writing new scenarios to add story lines. 

          Being a healthy male with a taste for adventure (at least in SL if not in RL, Significant Other reserves the right of final veto in the latter) I have to ask, how does one become a pirate? 

          Steve’s answer is simple but to the point.  One can just show up and join a crew or get press ganged someplace.  For those who are more law abiding there is the Navy where one can either enlist as a seaperson or obtain letters of marque and go out as a privateer.  Free starter kits and free boats are available for those so inclined to join the pirates’ life.  Why can’t RL be this simple? 

          Pirating is based on a tool, SPD Meter, which records hits on both ships and crew members.  Hits being received from cannon, muskets, swords or whatever else is employed in game.  Twelve battle coordinators assist in arranging and conducting engagements.  (Did Captain Kidd have one of these?)  Steve explains that the most popular pirate sims are the ones based on the seagoing engagements. 

          My time with Steve has taught me a lot about the world of pirates in SL.  However, I’ve barely scratched the surface.  Steve has offered to take me along with him on one of his sea battles in the future.  I’ll bring the story back when I do.  (I wonder if Traveling Companion will want to go along on that one?)  I’ll visit the United Collaboration Estates and see what happens there both at sea and on the land.  Then there are those mysterious, secretive pirate communities.  Maybe I can find them. 

          So, if you’re interested in pirates and SL, keep an eye on this blog as I keep blogging about another one of SL’s interesting communities. 

I’d like to thank Steve Decker for taking the time to meet with me and introduce me to the world of piracy in SL.  I’d also like to thank BrendonPatrick MacRory for introducing me to Steve. 

As always, I’m grateful to all for their kindness and time in stopping to talk with a stranger who was passing through their lives. 

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

     If you would like to read about my other adventures in Second Life
please click here.




Photo No. 4 Fair Winds Harbor

Photo No. 5 Fair Winds Dungeon






















Saturday, June 2, 2012

A Visit to the Age of Sail


It is not the ship so much as the skillful sailing that assures the prosperous voyage.

George William Curtis

         

          Recently, I was approached and friended by a resident of Second Life (SL) who has discovered his Real Life (RL) passion inworld. His name is BrendonPatrick MacRory and his passion is the Age of Sail. 

          After our first contact, we schedule an interview and at the appointed time we meet.  I appear at Milliways, the restaurant at the end of the Galaxy, famous from Douglas Adam's book, Hitchhikers Guide to the Galaxy at the appointed time.   (As a writer I love how genres cross and recross inworld!)

          BrendonPatrick is an auburn haired man of mid-height (at least compared to me and I still don’t know how tall I am inworld) with a tanned complexion from years spent at sea.  He is well attired in the costume of his period and greets me warmly as we begin our session. 

          I begin with what brought BrendonPatrick to this time and place.  In RL, he does reenacting, and Regency and Late Georgian being his favorites.  While at a Green Living conference in RL, he attended a session about the use of SL in education.  Returning home, he got on and played. Initially, he found nothing worth coming back to until late in the day he found Caledon University, a Victorian/Steam Punk Sim, part of over fifty which comprise Caledon. 

          In Caledon he started to hear about Antiquity and sea battles and then he finally found them.  All being beautiful builds.  While there one day, he heard of and was invited to a new sim, Dublin Harbor, at the time in Antiquity and set in 1712, and he was hooked. 

          Let me return to BrendonPatrick’s roots in period sailing for he is no amateur here.  He is a member of Historical Maritime Society in the United Kingdom, and the Brigade Napoleon, and the Leader of HMS Pacific Station, a Royal Navy and Royal Marine Group.  I think we can say he knows his way about a sailing ship circa eighteenth century. 

          In Dublin Harbor which is part of the Ocean Realms sim, BrendonPatrick found his passions writ large.  He has pirates, privateers, the Royal Navy and the East India Company.  We're talking Royal Navy life and battles here with all the guns and sailing tactics.  BrendonPatrick explains that sometimes battles are ship on ships, as on Thursday afternoons.  At other times, it’s cruising, and at still other times, there are scenarios, such as the Payroll, where one ship has it, and others are trying to find it, and capture it.  Large scale actions are not played.  (I wonder if that has anything to do with SL lag issues.)  In addition, Ocean Realms lends itself to exploration.  Something not possible in all sims BrendonPatrick adds.  All in all, sounds like a good night’s fun! 

          BrendonPatrick describes how SL can be used for such nautical maneuvers  as tacking, how close one can sail to the wind, how different boats handle and the skills to handle them.  However, he doesn’t believe that he can use the sim for historical research or education, but, it does allow him to live in the style of the time.  In addition to sea battles, there are dances and live concerts in the tavern and the fiddler is purported to be delightful. 

          After thanking BrendonPatrick for his time, I take my leave.  Later, I visit Dublin myself, to see this world from a time gone by. I wander about for a bit when BrendonPatrick IM’s me and invites me to join his partner, Siobbhan Sands, and him in their nearby home.  I TP over and am impressed by the beautiful home they have built together overlooking the sea.  The period furnishings and artwork add a certain atmosphere which can only be created with great care and thought in SL.  (Yes, there are a few anachronisms, but who among us can resist doing that inworld?) 

          Once again I take my leave of BrendonPatrick as well as his lovely partner.  Thanks to both of them, I’ve had a chance to glimpse into a world that I hadn’t seen before in SL.  My previous exposure to period sailing had been Avalon Hill’s Wooden Ships and Iron Men.  (I know it’s not a computer game but, find a copy on eBay and try it.  You won’t regret it.)  The real time appeal of shipboard action is there for me. 

          I know that I have only scratched the surface here and the prospect of doing battle with pirates for treasure and to rescue damsels in distress is too hard for me to resist. I will return to Dublin for some adventure and I’ll bring the stories back for everyone. 

I would like to thank BrendonPatrick MacRory for his time and openness with me.  I would also like to thank him and Siobbhan Sands for their hospitality in receiving me into their home. 

As always, I’m grateful to all for their kindness and time in stopping to talk with a stranger who was passing through their lives. 

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

     If you would like to read about my other adventures in Second Life
please click here.


Photo No. 1   BrendonPatrick MacRory

Photo No. 2   Siobbhan Sands

Photo No. 3   Dublin Arrival Area

Photo No. 4   Dublin Street Scene

Photo No. 5   Dublin Church

Photo No. 6   Overlooking the Waterfront