The
only way to make sense out of change is to plunge into it, move with it, and
join the dance.
Alan
Watts
In my wanderings near and far over the
last five plus years in Second Life (SL), I’ve been noticing something in
my peripatetic existence inworld.
(Significant Other’s eyes roll and I hear “Not again!” whispered just
loudly enough for me to hear.)
I’ve noticed
that many older and large builds are slowly going away and are being
replaced by newer ones.
So far so
good, as someone once told me, the new always replaces the old and is a healthy
sign.
But, there
is a subtle change occurring here and that’s what this story is about.
When I first
arrived inworld, I encountered many large, complicated builds which were
amazing reproductions of sites either from Real Life (RL) or from fiction. The attention to detail was fantastic and one
could lose one’s self in them for hours.
(Significant Other can be heard saying, “And, some of us did!”)
The catch
with these builds was not very residents were about. In some cases, I never met anyone whenever
I’d visit.
Two examples
of elaborate builds that are now lost to us are The
Hanging Gardens of Babylon and Phaze
Demesnes.
Without a
doubt, new builds are springing up to replace the ones lost.
However, they
tend to be less elaborate and more focused on the social aspects of life
inworld than their predecessors were. Evidenced
by the numbers of visitors running around whenever I happen to rezz in.
Why is this occurring
inworld?
There may be
several reasons at work here.
First, tier
fees, a perennial favorite, may be too high.
As these
sims became bigger and bigger, it just may have been too much effort to
maintain them.
Changing
tastes in what people want to experience inworld, or, perhaps more simply, the
owners, builders, and whoever else may once have been involved simply lost
interest.
Who really knows
why?
The fact is
there’s a shift taking place inworld.
What does
this portend for the future?
Will SL be
more about the social and less about the technical?
Could this
be a drawback in anticipation of Project
Sansar from Linden Lab?
Could this
be a hint of the aging of the SL community and lead to a SLEXIT? (Sorry couldn’t resist! Significant Other just ran screaming from the
room.)
Something’s
definitely afoot. And, yes, large
established build like 1920s
Berlin are still with us. (In fact,
Berlin just celebrated their seventh anniversary!)
I’m unsure
whether this change is good or bad for the SL community. This could go either way!
What are
your thoughts?
Please share
them with my three loyal readers and me and possibly we’ll return to this topic
again in the not too distant future!
As always, I’m grateful to all
inworld for their kindness and time in stopping to talk with a stranger who was
passing through their lives.
I can be found on Google+ as
webspelunker Ghostraven.
On Skype I’m webspelunker
Ghostraven.
I welcome feedback from
readers, please either comment on my blog or
e-mail me at webspelunker@gmail.com
.
If you would like to read about my other adventures in Second Life please click here.
If you would like to read about my other adventures in Second Life please click here.
Open roads
and kind fires!
2 comments:
Lots of wonderful places have indeed gone. I'd add Greenies, Insilico, Castel St. Michel, and a couple of great space-themed regions to the ones you mentioned. But there are still many fascinating "big builds" in SL, many of them new. One way to find them is to follow the activities of the recipients of the Linden Endowment for the Arts (LEA) grants. A search will find the LEA sims. Some SL bloggers travel around and report on new finds, too.
And some of the old builds are still with us. The SS Galaxy closed as a private venture, but it's still there and we've been told Linden Lab will open it again one day. Svarga, one of the oldest regions in SL, is still there. The Hollywood Airport is as busy as ever.
Hi,
I wanted to give you a link to my blog which page highlights some builds I know of. I suppose part of the answer to some leaving SL (and who still enjoy the game) is costs. Several of these now run a 4x4 VarRegion. This is the size of 16 standard regions but within a contiguous landmass with no border (up until its own of course).
I just recently started this particular page and am continually adding to it.
The people involved are the same as in SL and it is wonderful to enjoy them in this way. Be well.
http://minethere.blogspot.com/2015/11/sl-regions-in-opensim.html
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