Showing posts with label Are the Big Builds Over in Second Life. Show all posts
Showing posts with label Are the Big Builds Over in Second Life. Show all posts

Saturday, September 17, 2016

Is the Nature of Second Life Changing?

Nothing is so painful to the human mind as a great and sudden change.

Mary Shelley, Frankenstein 

 
 
Wandering across Second Life (SL) as is my wont, (Significant Other prefers this to my former globetrotting days in Real Life (RL)) I’ve covered much virtual time and distance.

Many things have changed over the course of this time, but, I think I’ve uncovered something new.  (Significant Other’s eyes roll.)

Recently, I went back to visit one of the great sand boxes inworld, the Hobo Jungle, sadly only to find that it’s now gone.  I’d just missed it as it closed about six months ago.  Now, an adult sim is in its place.  It’s beautiful but serves a totally different function.  (And, there may be a story here in the future.)

Once again, this got me thinking (And Significant Other worrying.)

Is something more fundamental going on inworld?

Is the nature of SL itself changing? 

Are we seeing SL metamorphasize (I’ve always wanted to use that word.) into something new?

          The premise behind SL originally was that it could be whatever you wanted it to be.  This naturally drew in the creative types, many of who created large scale, if usually empty, beautiful sims.  This is what I submit is changing.

SL was arguably the first true virtual world on a large scale available to the general public.  But something happened along the way.

New forms of social media like Facebook, Twitter, Snapchat, and the like came along.  People were more engaged in socializing than building things.  In fact, most probably couldn’t have cared less about building things. Their energies were directed into being liked. 

Meanwhile, in RL things were changing too.  People abandoned physical games for virtual ones.  Relationships moved online.  People who previously couldn't connect with others because of disabilities, physical remoteness, or just being plain old fashioned shy could now engage with others.  Globally no less!  Hobbies like model building, military miniatures, and board games had a serious falling off as people moved online.  Putting aside virtual relationships, RL relationships have moved online

All this has been reflected inworld too.

The already mentioned loss of big builds is one example.  Another is the phenomena of active groups based around sims closing rapidly because the founders are worn out by all the effort required especially if they're successful.

But, residents are active inworld socially. builds are simpler, and groups have themes and many times no owned sim.  The degree of social interaction is high, sometimes flowing
over into RL.

What does all this mean?

It could mean SL has a long life ahead of it. 

Scripters who work on avatars and their fashions may take precedence over builders. 

SL could evolve closer to RL for those who wish to remain anonymous with more focus on relationship building. 

SL could become a sanctuary for those who are alone IRL.

SL could become a place where everyone knows your name at least virtually!

What could the future hold for SL?

A very good question!  (Significant Other thinks I ask very good questions and only wishes that I could answer a few of them.)

I still believe there's a lot of potential in SL.

We may see a blurring of the lines between SL and  RL.

Could Bitcoin or other cybercurrencies finally permit an inworld economy to start to begin to flourish?

SL could outlast all of us but in order to do so, it needs a reason for people to want come, a reason to want to stay, and a reason to comeback.

The answer ultimately lies with all of us!

As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives. 

My Twitter handle is @webspelunker.  Please feel free to follow me and I’d be happy to follow you.

I can be found on Google+ as webspelunker Ghostraven.

My flickr Photostream is located here.

On Skype I’m webspelunker Ghostraven.

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here.

          Open roads and kind fires!
 
 
 

Saturday, June 25, 2016

Are the Big Builds Over in Second Life?




The only way to make sense out of change is to plunge into it, move with it, and join the dance.


Alan Watts



           In my wanderings near and far over the last five plus years in Second Life (SL), I’ve been noticing something in my peripatetic existence inworld.  (Significant Other’s eyes roll and I hear “Not again!” whispered just loudly enough for me to hear.)

          I’ve noticed that many older and large builds are slowly going away and are being



replaced by newer ones.

          So far so good, as someone once told me, the new always replaces the old and is a healthy sign. 

          But, there is a subtle change occurring here and that’s what this story is about.  

          When I first arrived inworld, I encountered many large, complicated builds which were amazing reproductions of sites either from Real Life (RL) or from fiction.  The attention to detail was fantastic and one could lose one’s self in them for hours.  (Significant Other can be heard saying, “And, some of us did!”)  

          The catch with these builds was not very residents were about.  In some cases, I never met anyone whenever I’d visit.  

          Two examples of elaborate builds that are now lost to us are The Hanging Gardens of Babylon and Phaze Demesnes.  

          Without a doubt, new builds are springing up to replace the ones lost. 

          However, they tend to be less elaborate and more focused on the social aspects of life inworld than their predecessors were.  Evidenced by the numbers of visitors running around whenever I happen to rezz in.  

          Why is this occurring inworld?

          There may be several reasons at work here.

          First, tier fees, a perennial favorite, may be too high. 

          The move to mesh might be another reason. 

          As these sims became bigger and bigger, it just may have been too much effort to maintain them. 

          Changing tastes in what people want to experience inworld, or, perhaps more simply, the owners, builders, and whoever else may once have been involved simply lost interest.         

          Who really knows why?

          The fact is there’s a shift taking place inworld. 

          What does this portend for the future?

          Will SL be more about the social and less about the technical?

          Could this be a drawback in anticipation of Project Sansar from Linden Lab?  

          Could this be a hint of the aging of the SL community and lead to a SLEXIT?  (Sorry couldn’t resist!  Significant Other just ran screaming from the room.)

          Something’s definitely afoot.  And, yes, large established build like 1920s Berlin are still with us.  (In fact, Berlin just celebrated their seventh anniversary!)  

          I’m unsure whether this change is good or bad for the SL community.  This could go either way!

          What are your thoughts?  

          Please share them with my three loyal readers and me and possibly we’ll return to this topic again in the not too distant future!  

As always, I’m grateful to all inworld for their kindness and time in stopping to talk with a stranger who was passing through their lives.  

My Twitter handle is @webspelunker.  Please feel free to follow me and I’d be happy to follow you.

I can be found on Google+ as webspelunker Ghostraven.

My flickr Photostream is located here.

On Skype I’m webspelunker Ghostraven.

I welcome feedback from readers, please either comment on my blog or e-mail me at webspelunker@gmail.com . 

          If you would like to read about my other adventures in Second Life
please click here. 

          Open roads and kind fires!